
We always wanted everyone to be able to participate and to make progress - sure, small guilds will be behind big ones, but every guild should be able to make some progress, and hopefully get some cool stuff. We knew it would be painful (and unfair) to raise prices after the fact, so we went in conservatively, with the plan of re-evaluating the costs.

When we originally designed Strongholds, we wanted a system that would keep players engaged for a while. Go ahead and jump to the end of this blog if you want to see the changes we’ve made what follows is some of our thinking and the approach we took.

We’ve decided it’s time to make it a little easier for guilds to increase their Guild Level. We’ve been thinking about Stronghold progression lately - looking at Stronghold data and, of course, just playing on the live servers in various guilds (some hardcore, some more casual).
