
Submissions and reversals have been given somewhat of a facelift.

It's the kind of detail that really hardcore wrestling fans are going to notice. Each individual wrestler moves like their real life counterpart, on top of that, the movesets are also recreated pretty damn well. The enhanced animations make controlling wrestlers a much less homogenous experience. This coupled with a new lighting system means that the entrances look fantastic, with a few of them attaining near photorealistic graphics - Finn Balor is one such example. Thanks to a new clause in superstar contracts, all wrestlers had to go through an extensive mo-cap session, meaning that each character entrance and animation set is incredibly lifelike. I’m honestly happy and surprised to say that 2K have made some really impressive changes to this year’s edition. So here we are, another year, another 2K wrestling title. These were games that put fun at the forefront of everything, with authenticity and realism coming second. All you have to do is go back to the noughties to see excellent examples of what a wrestling title should be, games like Smackdown: Here Comes The Pain or WWE: Day Of Reckoning. They always seem to hit way below the mark and fall short of what I would like or have come to expect out of a wrestling game.

Unfortunately, in the last few years, I’ve not cared for the 2K WWE games. I love wrestling, it’s probably one of my favourite things. Reviews // 4th Nov 2016 - 5 years ago // By Thomas Hughes WWE 2K17 Review
